amazon lumberyard reddit


A place to discuss any and all things Virtual Reality. Amazon likely wants to showcase their AWS integration in Lumberyard and Star Citizen is the perfect game for that. When Amazon announced Lumberyard back in February 2016, we were immediately interested. You say lumberyard can't compete in graphical fidelity when bloody Star citizen is on it? We’re hosting a Community Event at the Jameson Distillery in Cologne, Germany just for you! Press J to jump to the feed. Subreddit for H1Z1. Maybe the tech that is engineered by Frankfurt is flowing into Lumberyard and in return CIG gets access to AWS. Lumberyard uses WAF for it’s build system via dev/lmbr_waf.bat. Waf commands follow the format of (build|clean|package|deploy)_platform[_arch]_toolchain_configuration. A central place for discussion, media, news and more. You can find the details of most used products here. Amazon Game Studios has multiple projects on the go, and one of the guys behind GTA built a studio and is running his new game on Lumberyard. Gamescom 2019 is around the corner — are you going? Lumberyard Discord by Finchy:- alot of members here. Thanks for the intro.

(We definitely are!) Since the beginning of the project, we’ve had to make a huge number of changes to the CryENGINE code and tech to enable us to deliver Star Citizen. Is this just a promotional thing? A constructive and inclusive social network. Certainly something that CIG should maybe clarify, just out of pure technical interest. Appear to. Here we’ll look at doing the basics- getting it building and running. The engine features integration with Amazon Web Services to allow developers to build or host their games on Amazon's servers, as well as support for livestreaming via Twitch.

You're doubtfully going to get anywhere without working closely with Amazon themselves, which only big companies get access to.

A User Showcase of the Unity Game Engine. Press J to jump to the feed.

If you’re of the creative/artistic persuasion and more interested in white-boxing levels or massaging materials, check out some of the many excellent resources on their respective dev portals, YouTube, etc. Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete.

For topics related to the design of games for interactive entertainment systems - video games, board games, tabletop RPGs, or any other type. “Specs” are pre-defined subsets of projects: “all” is everything, “game”, “tools”, etc. Another 50GB to build one configuration of the game, editor, and tools. If you build an editor spec you can run dev\Bin64vc141\Editor.exe to launch the level editor: Depending on the game projects you enabled, if you build a game spec you can run one or more dev\Bin64vc141\Launcher.exe. Designers of all experience levels are welcome!

Would you like to send an error report?
VFX for industry pros, students, and hobbyists! Get it from https://aws.amazon.com/lumberyard/downloads/, Gamescom 2019 is around the corner — are you going? This part of Amazon's spiel about lumberyard gives me vague hope of seeing at least a basic VR implementation sometime this decade: "Craft High-Performance VR Lumberyard makes development of virtual reality experiences simple, with built-in support for Oculus Rift, HTC Vive, and OSVR — simply enable the modular Gem for your desired device and start building. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. So for a multiplayer game that is Lumberyard, it will cost more than the less than $10.00 USD to pay for CryEngine. GameDevs! These tools appear to put Amazon right into the thick of the game development universe. Discussing Virtual Reality Experiences and VR technology. So… Zombie Clause. The subreddit to discuss and learn about all things relating to the Visual Effects suite Houdini by Side Effects Software.

1) Amazon Lumberyard Intro 2) Lumberyard Builds 3) Lumberyard and Waf Some years ago we worked with CryEngine , and more recently we’ve started working with its descendant- Amazon Lumberyard . First, make sure you appease the Lumberyard hardware requirements: Besides downloading the installer (which also includes the source code), you can pull it from github: If git_bootstrap doesn’t work for some reason (it didn’t for me): IMPORTANT : You need a lot of disk space. I have everything setup in Xcode and can install a basic project from Xcode to a device but with the same profiles etc with UE4 it just won't work. StarEngine is so far from base cryengine or lumberyard that I'd be very surprised if there was anything more than trivial code sharing.

Feel free to ask for help, post projects you're working on, link to helpful tips or tutorials for others, or just generally discuss all things max. We just released a short spotlight video on our Lumbereyard N.E.M.O sample project that highlights the features and functions of Script Canvashttps://www.youtube.com/watch?v=SNIQjZzif1k&feature=youtu.be, you can also download the project file here: https://d2zdx4pxusljwa.cloudfront.net, and see our N.E.M.O blog that does an overview of all the features in the sample project here: https://aws.amazon.com/blogs/gametech/working-with-lumberyards-script-canvas-project-n-e-m-o-sample-now-available/, Press J to jump to the feed. Interesting. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. According to an Amazon representative, “We make the source code available to enable you to fully customize your game, but your rights are limited by the Lumberyard Service Terms.

There's already an Amazon DC in Australia, and since the engine is already Cryengine-based it sounds like it was a pretty simple cut&shut job to implement. (We definitely are!). Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete. The categories are Computer, Games, Hardware, Internet, Web Hosting, Misc, Mobile, Network, Software, Tools, Kids & Learn. EDIT: Yep I'm wrong.

Press question mark to learn the rest of the keyboard shortcuts. From what I understand, Amazon Lumberyard is based on the same frame work as the CRYENGINE game engine, that would be the closest comparison, although there are probably more differences, especially since it's been developed differently, and a few years since it was announced, so there may be enough differences.

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