When the spell is used this way, the duration is halved (6 seconds for every two caster levels). ... We could go for strength base it and consider it a fighter with level 6 cleric spells.
The spell ends after absorbing 40 points of damage from any single energy type. Enemies who fail a Will save are also dazed for 1d6 rounds.
Caster Level(s): Cleric 9, Wizard / Sorcerer 9Innate Level: 9School: NecromancyDescriptor(s): NegativeComponent(s): Verbal, SomaticRange: ShortArea of Effect / Target: SingleDuration: PermanentSave: Fortitude NegatesSpell Resistance: Yes. Increases your critical avoidance by up to 10% whenever your. This spell returns one target corpse to life. All allies within the area of effect gain +1 to attack and damage rolls, skill checks, and saving throws. bane of enemies, Healing spells have a reverse effect on undead, harming instead of healing them. Caster Level(s): Cleric 5, Druid 4Innate Level: 4School: EvocationDescriptor(s): FireComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: MediumDuration: InstantSave: Reflex 1/2Spell Resistance: Yes. Caster Level(s): Cleric 1Innate Level: 1School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: PersonalArea of Effect / Target: CasterDuration: 60 seconds / levelSave: NoneSpell Resistance: No. Neverwinter Wiki is a Fandom Gaming Community. All traps within the area of effect become known to you. Caster Level(s): Cleric 3, Druid 3, Ranger 2, Wizard / Sorcerer 3Innate Level: 2School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 24 HoursSave: HarmlessSpell Resistance: No. Healing spells have a reverse effect when used on undead, causing the targeted undead to take an amount of damage equal to what the spell normally heals. A successful touch attack must first be made when this spell is used against undead. Caster Level(s): Cleric 2, Druid 2, Paladin 1Innate Level: 1School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: HarmlessSpell Resistance: No. Healing spells have a reverse effect on undead, harming instead of healing them. Caster Level(s): Cleric 8, Druid 7, Sun 7Innate Level: 8School: EvocationDescriptor(s):Component(s): Verbal, SomaticRange: MediumArea of Effect / Target: ColossalDuration: InstantaneousSave: Reflex NegatesSpell Resistance: Yes. The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks and skill checks. Caster Level(s): Cleric 5Innate Level: 5School: NecromancyDescriptor(s): NegativeComponent(s): Verbal, SomaticRange: MediumArea of Effect / Target: HugeDuration: InstantSave: Fortitude 1/2Spell Resistance: Yes. You summon a greater elemental to be a faithful and loyal servant. You create a small, magical zone that can detect the passage of enemy creatures. Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2, Wizard / Sorcerer 2Innate Level: 2School: TransmutationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 60 seconds / levelSave: HarmlessSpell Resistance: No. Grants your at-will powers a 10% chance to grant the effect of Piercing Javelin which guarantess that your next Searing Javelin will critically strike. If you succeed in striking an opponent with a touch attack, the target suffers 1 point of negative energy damage. A successful touch attack must first be made when this spell is used against undead. This page was last edited on 5 May 2019, at 01:35. You summon an outsider to assist you in battle. Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. Shift toward 8' and briefly become immune to most damage and control effects. It can absorb up to 1d4+4 levels of spells before collapsing. In other words, at levels 23, 26, 29, 32, 35, and 38. All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. Divine glow now generates a full stack of burning judgement or divine judgement as long as you have at least one charge of either.
Increase your outgoing healing and damage dealt by 20%. Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1Innate Level: 1School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. Negative energy spells have a reverse effect on undead, healing them instead of harming them. Harmful effects that do not involve hit point damage, such as charm effects, temporary ability damage, level draining, and death effects, are not divided by this spell, though the AC bonus and saving throw bonus still apply. Choose Devout to play as a healer, Healers focus on keeping their teammates alive while their team keeps the attention of the enemy. Buy it on Amazon! Caster Level(s): Cleric 1, Paladin 1, Wizard / Sorcerer 1Innate Level: 1School: DivinationDescriptor(s):Component(s): Verbal, SomaticRange: 60 ft.Area of Effect/Target: PersonalDuration: 60 seconds / levelSave: NoneSpell Resistance: No.
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Caster Level(s): Bard 6, Cleric 6, Druid 6, Wizard / Sorcerer 6Innate Level: 6School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. If you succeed in striking an opponent with a touch attack, the target suffers 4d8 points of negative energy damage, + 1 point per caster level to a maximum of +20. This spell can be spontaneously cast. The spell ends after absorbing 20 points of damage from any single elemental type. Neverwinter Nights Forum; Buy The Game . Caster Level(s): Bard 2, Cleric 2Innate Level: 2School: IllusionDescriptor(s):Component(s): Verbal, SomaticRange: LongArea of Effect / Target: Large, SingleDuration: 6 seconds / LevelSave: Will NegatesSpell Resistance: Yes. The target creature gains 1 temporary hit point above his maximum total. You deal 5% more damage when there are no allies nearby. Caster Level(s): Cleric 1Innate Level: 1School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: 6 seconds / LevelSave: Will NegatesSpell Resistance: No. This bonus increases to +4 at 6th level and to +5 at 12th level and up. You suffer the remaining damage. If the target passes its Will save, it takes only half damage and cannot be reduced below 1 hp by this spell. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls. Flamestrike no longer applies a damage over time and instead ignites the target location dealing magnitude 450 fire damage to enemies who enter. Caster Level(s): Cleric 2Innate Level: 2School: NecromancyDescriptor(s): Death, EvilComponent(s): Verbal, SomaticRange: TouchArea of Effect/Target: Living creature touchedDuration: Instantaneous / 10 minutes / levelSave: Will negatesSpell Resistance: Yes. Caster Level(s): Cleric 9, Druid 9, Wizard / Sorcerer 9Innate Level: 9School: ConjurationDescriptor(s):Component(s): Verbal, SomaticRange: ShortArea of Effect / Target: PointDuration: 18 seconds + 6 seconds / levelSave: NoneSpell Resistance: No. Caster Level(s): Cleric 7, Druid 8Innate Level: 7School: ConjurationDescriptor(s): HealingComponent(s): Verbal, SomaticRange: ShortArea of Effect/Target: One creature / levelDuration: InstantaneousSave: Will 1/2Spell Resistance: No. Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 4Innate Level: 3School: AbjurationDescriptor(s):Component(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: HarmlessSpell Resistance: No. In addition, if Holy Aura is chosen, then the caster's attacks do a 1d6 divine energy damage bonus against evil-aligned creatures, and if Unholy Aura is chosen, then the caster's attacks do a 1d6 negative energy damage bonus against good-aligned creatures. If you succeed in striking an opponent with a touch attack, the target suffers 2d8 points of negative energy damage, + 1 point per caster level (to a maximum of +10). https://nwn.fandom.com/wiki/Cleric?oldid=68754, Militant clerics should consider becoming a. Spell Name School Casting Time Range Duration Components; Guidance: Divination: 1 Action: Touch: Concentration up to 1 minute: V, S: Light: Evocation: 1 Action: Touch Caster Level(s): Cleric 6, Druid 7Innate Level: 6School: NecromancyDescriptor(s): NegativeComponent(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: Will 1/2Spell Resistance: Yes. The cleric draws upon the divinity of their god or goddess to heal wounds and smite foes. Caster Level(s): Cleric 0Innate Level: 0School: NecromancyDescriptor(s): NegativeComponent(s): Verbal, SomaticRange: TouchArea of Effect / Target: SingleDuration: InstantSave: Will 1/2Spell Resistance: Yes. This effect decreases as your remaining. Caster Level(s): Druid 2, Plant 2Innate Level: 2School: TransmutationDescriptor(s): Components: Verbal, SomaticRange: TouchArea of Effect/Target: One creatureDuration: 2 Hours / LevelSave: NoneSpell Resistance: No.
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