Standard Race No prerequisites ; Standard Subrace No prerequisites ; Secret Subrace Requires a specific item and that you visit a specific area to use it ; Ultra-Rare Subrace Requires a book of the subrace and that the character using it be at least level 50 ; Beyond Ultra-Rare Subrace Requires a book of the subrace and that the character using it be at least level 60 It also contains the summoning spell Mordenkainen's Sword for casters who have Conjuration as a prohibited school. After reviewing the image of the changes on your character in the large window, click "Change" to open the final warning prompt.
Rectangular tower shield with multiple spikes on top and bottom, Large turtle shell fringed with fur and feathers, Square shield with roaring lion head as decoration, Primitive leather and bone guards with straps in between, Grey pointed upper chest, shoulder, and hip guards with a melted metal look, Tattered armor with thick belt and spiked shoulders/collar, Rigid leather gauntlets with large iron spikes on back, Very long curved blade that looks like a huge pale thorn, Rigid leather guards decorated with bone claws, Tall black metal looking boots with knee-guards and red trim, Full leather mask with large eye holes and large metal spikes, Feathered, full face mask made from lizardfolk skull. Place the item to be used as a source in the Appearance slot in the box on the right side of the "Change Item Appearance" window. An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
A Halfling Lycan is no longer small sized and can use a tower shield. Creative Commons Attribution-Noncommercial-Share Alike 3.0 License, FC: Barbarian/Ranger, 25% Immunity (Cold), SR: 18, Survival Firewalking, 50% Immunity (Fire), 50% Vulnerability (Cold), FC: Monk, +1 Listen/Spot, +4 MS, Immunity to Paralysis/Poison, FC: Barbarian, DR: 5/Fire, +4 vs Disease, +1 vs Poison, FC: Fighter / BC: Dwarven Defender, +15% Bludgeon/Pierce/Slash Immunity, FCs: Bard, Sorcerer / BC: Dragon Disciple, Lore +8, Tumble +30, Increases Fear Aura 1 size, Survival: Flamewalk, FCs: Bard, Fighter / BC: Dwarven Defender, Suffers only half duration on KD, +4 vs KD checks, True Seeing, FC: Monk, Soak +20/10, when first Weapon Focus feat taken in Unarmed, Goad, Kama, or Nunchuku, character gets GWF, EWF, WS, EWS in that weapon, FC: Rogue / BC: Shadowdancer, Hide +10, Move Silently +8, Tumble +5, Poison Immunity, Survival: Passwall, FC: Wizard, Low-Light, WP: Longsword/Rapier, Able Learner, Male FC: Rogue, Female FC: Sorcerer, +2 Hide/MS, FC: Ranger, Point Blank Shot, +4 Animal Empathy, FC: Druid/Ranger, Fast, Survival Levitation, Never gets XP Penalty, +3 skill points per LL, FC: Fighter, Never gets XP Penalty, +3 skill points per LL, FC: Monk / BC: Druid, +50% Electrical Immunity, Survival: Levitation, FC: Bard, Fighter, Monk, Stun Immunity, double normal Dexterity bonus to Parry - falls within +50 magic bonus cap, FC: Any, Low-Light Vision, 1 extra skill point per level, FC: Highest class/Barbarian, Survival: Levitation, 50% Vulnerability (Fire), FC: Highest class/Ranger, Feat: Weapon Proficiency Shortbow, FC: Barbarian/Ranger, Feat: Strong Soul, Note: Cannot take Lore skill pre-LL, Epic Energy Resist Cold I/Acid I, 25% Electric Immunity, Immune to Flesh to Stone (Note: Does not include freezing effects although they use the petrified icon), FC: Paladin/Cleric, SR: 15+lvl, Survival Levitation, FCs: Druid, Monk, 25% Electric immunity, Survival Levitation, FCs: Barbarian, Ranger, Cannot take Lore skil pre-LL, FCs: Fighter, Paladin / BC: Blackguard, Charm Immunity, FC: Sorcerer / BC: Blackguard, Immunity to all Bigby spells, Survival: Levitation, FCs: Cleric, Monk, Ranger, Survival: Vacuum, receives +1 DC bonus against aberrations, FC: Fighter / BC: Blackguard, Vile Immunity +10%, Survival: Firewalking, FC: Cleric, Paladin, Darkfire spell grants +2 dice on own weapons, FC: Paladin / BCs: Champion of Torm, Blackguard, Changes size to Large, Fast, +2 vs KD checks, FC: Druid, Environmental Penalties reduced by 2 levels if outdoors, Survival: Treewalk, FC: Wizard or Bard, Low-Light, SF: Illusion, 2 extra skill points per level, FC: Cleric, Darkvision, SR: 0+lvl, +2 Saves, +2 Hide/Listen, FCs: Rogue, Wizard, Fast, +1 dice on bolts and +1 DC on handbombs, FC: Bard, Fast, Immunity: Enchantment, Armored Mage (no spellfail in light armor), +1 DC Enchantment spells, FCs: Sorcerer, Barbarian, Regeneration +8, Spell Immunity: Flesh to Stone, Survival: Passwall, FC: Sorcerer / BC: Dragon Disciple, +8 Lore/Persuade, Survival: Levitation, Survival: Firewalking, Hellball KD duration +50% and extra use once known, FC: Rogue, can take Legendary Luck without Luck of Heroes, FC: Barbarian/Ranger/Rogue, Fast, +2 Hide/Set Trap/PP, FC: Fighter/Rogue, Darkvision, Keen Sense, SR: 5+lvl, BC: Rogue, +5 DisTrap/SetTrap/OpenLock/PickPocket/Search/Taunt, FC: Rogue/Bard, Very Fast, Survival: Levitation, +5 Pick Pocket, FC: Cleric/Rogue, Fast, 50% Immunity (Cold), FC: Rogue, Innate +1% Treasure Scent, +2 vs KD checks, FCs: Monk, Rogue / BC: Assassin, Hide +8, Move Silently +8, Very Fast, FC: Cleric, Listen +10, Fast, QLSA: Listen, FC: Barbarian, Darkvision, Blooded, Toughness, FC: Fighter/Barbarian, DR: 5/Fire+Cold, +5 Craft Armor/Weapon, FC: Fighter/Barbarian, +3 Regeneration, 75% Vulnerability (Acid/Fire), FC: Cleric/Barbarian, +10 Hide/MS/Intimidate, FC: Barbarian/Cleric, Qualifies for LSA Listen during LLs, Speaks Giant, Partial Critical Immunity (STR modifier * 2)%, Survival: Waterbreathing, FCs: Monk, Barbarian, +5% Empty Body conceal, FCs: Fighter, Barbarian / BC: Assassin, Hide +8, Move Silently +8, +1 die to Caustic Weapon, FC: Fighter, Add +6 Shield modifier to weapon wielded if no shield, no Monk levels, and < 2 Ranger levels, FC: Wizard / BC: Weapon Master, +4 Regeneration, Blackstaff spell inflicts 1d10 more of chosen damage type, FC: Barbarian, Thundering Rage grants +5 fire dice if their weapon has fire (doesn't stack with flame weapon/darkfire), FC: Any, Bonus Feat, +1 Skill Point/Level, FC: Fighter/Rogue, BC: Barbarian, 10% Immunity (Slashing), 10% Vuln (Bludgeoning), 65% Immunity (Acid), 100% Vulnerability (Cold), 65% Immunity (Elec), 100% Vulnerability (Acid), 65% Immunity (Acid), 100% Vulnerability (Elec), 65% Immunity (Fire), 100% Vulnerability (Cold), 65% Immunity (Cold), 100% Vulnerability (Fire), FC: Barbarian/Rogue, BC: Fighter, Darkvision, +4 MS, FC: Rogue, BC: Bard/Sorc, Darkvision, +2 Search, FC: Fighter/Ranger, BC: Druid, Survival Waterbreathing, FC: Highest Class, BC: Wizard, 25% Immunity (Elec), 25% Vulnerability (Fire), Survival: Levitation, FC: Highest Class, BC: Fighter, 25% Immunity (Bludgeoning), 25% Vulnerability (Acid), Survival: Passwall, FC: Highest Class, BC: Barbarian, 25% Immunity (Fire), 25% Vulnerability (Cold), Survival: Firewalking, FC: Highest Class, BC: Rogue, 25% Immunity (Cold), 25% Vulnerability (Elec), Survival: Waterbreathing, FC: Wizard/Rogue, BC: Sorc, SR: 5+lvl, +5 Spellcraft, FC: Fighter/Rogue, BC: Fighter, Darkvision, SR: 5+lvl, Very Fast, Survival: Levitation, SR: 10+lvl, +2 Lis/Srch/Spot, 25% Immunity (Fire/Cold/Acid/Elec), 25% Vulnerability (Sonic), FC: Druid, BC: Monk, Fast, Survival: Levitation, Sleep Immune, FC: Fighter/Barbarian, Fast, Survival: Levitation, BC: Druid(20%), +10 AE, 50% Immu(Cold), 25% Vuln(Fire), Slow, +5 Spellcraft, Hide/MS +6, reduces planar effects by 1 layer, FC: Highest Class, BC: Cleric, 25% Immune (Fire), FCs: Druid, Sorcerer, +50% Electrical Immunity, Survival: Levitation, FC: Cleric / BC: Weapon Master, 50% KB reduction (non-stacking), FC: Ranger, +1 Called Shot DC vs Animals, Vermin, Reptilian Humanoids, and Constructs, FC: Cleric, +1 DC to Implode if Good, Heartbane and Enervate if Evil, Rebuke if Neutral, FC: Sorcerer / BC: Dragon Disciple, +8, Lore +8, Persuade +8, +1 DC on Evocation spells, Survival: Levitation, FC: Sorcerer / BC: Dragon Disciple, +8, Lore +8, Persuade +8, +1 DC on Evocation spells, Survival: Firewalking, FC: Cleric, Undeath to Death becomes Abjuration, Survival: Levitation, Survival: Firewalking, FC: Bard, Fast, Poison Immunity, +15% Fire Immunity, FC: Sorcerer, Extra use of Greater Ruin at level 40, Armored Mage (no spellfail in light or med armor), FC: Ranger, +1 Called Shot DC vs Shapechangers, Fey, Aberrations, and Humans, FC: Druid / BC: Shifter, +1 DC to Wildshape forms, Fast, FC: Fighter, Search +4, Spot +4, All elemental damage Immunities +10%, FC: Fighter / BC: Weapon Master, +20% Bludgeon Immunity, FCs: Druid, Sorcerer, Herald Storm Sprite duration +50%, Survival: Levitation, FC: Base Race/Paladin, DR: 5/Acid+Cold+Elec +2 Listen/Spot, FC: Rogue, BC: Wizard, Darkvision, DR: 5/Fire+Cold+Elec, +2 Bluff/Hide, FC: Base Race/Cleric, Survival Levitation, +10 Heal, Fast, +4 Regeneration, 10% Vulnerability (Piercing), FC: Highest Class, Survival Waterbreathing, Levitation, Firewalking, Passwall, 5% Immunity to Acid/Cold/Elec/Fire/Sonic, FC: Base Race/Ranger, Survival Levitation, FC: Cleric, Survival Leviatation, SR: 10+lvl, FC: Base Race/Rogue, +6 Hide/MS, SR: 10+lvl, Survival Levitation, FC: Base Race/Monk, +8 Hide/MS, +10 Tumble, Feats: Heavy Armor Prof, Toughness, ESF Intimidate/Taunt, +8 Lore, 25% Immunity (Fire), Survival Firewalking.
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Spell Focus Transmutation increases the bonuses to +3 str, +3 con and +2 Will.
Main transmutation article: Transmutation. The items do not have to physically resemble each other: A Neck item that looks like a cape can be used to change the appearance of one that looks like a necklace.
Vengeful Gaze of God Transmutation Spellcraft DC: 419 Components: V, S Range: 12,000 ft. Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes To Develop: … Aventures Subraces are linked to the account name you have applied them to not the CD key.
You learn to leave your body behind and assume the form of a swarm of bat-like shadows. Bless: Last rounds instead of turns. Take your favorite fandoms with you and never miss a beat. Read more here. Pool of Radiance dates back to the 80s. After your character is created, this subrace will appear at the top of your character sheet; if you wish to change your subrace, you will have to reincarnate your character (note that there are restrictions if you wish to upgrade your subrace from one rarity category to another).
The following are compilations of item images on this wiki: Neverwinter Wiki is a Fandom Gaming Community.
This page was last edited on 9 June 2020, at 15:20. Note however that this trait does not apply to the newly transmuted item: Only the original Free Appearance Change item has the discount.
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