nwn2 rogue/cleric build

I wonder if it fits your purpose? Hail the Devastating Rogue. Pros 13d6 sneak attack damage Level 9 spells. Cleric is going to be the primary class for the build, with Rogue a second for the loads of skillpoints and fitting Mask flavor-wise.

That's two slots used up, and it really limits my choices when it comes to which party members I take along, especially in acts 1 & 2. I will side with Mick & Empyre here, not all builds are stronger with three classes, sometimes you must have less to gain more. Concentration(1), Spellcraft(1), Save(90). Español - Latinoamérica (Spanish - Latin America), NWN-1 Wizard 19/Rogue 9/AA 10 Experiment - Needs Some Love, NWN-1 How can I "Build A Better Blackguard? Concentration(2), Heal(1), Spellcraft(2). And voila. It will probably cost you the two weapon fighting.

Alternatively, a healthy enough fighter or barbarian can brute force pretty much any trap, so long as you can afford a rest afterwards. If you take the trickery domain on your cleric, then you can once a day get a MASSIVE bonus to roguish skills (half your cleric lvl, so a lvl 20 cler can get +10 for free, that's basically like having your own pocket bard). It would not be my choice, but if all you want is a cleric that can pick locks and disarm traps you only need one rogue level and the Able learner feat plus fairly high intelligence. Full credit to the original author.

This build makes an especially deadly warrior, and virtually anyone caught off-guard is almost certainly assured death. Cleric: One level of cleric with Trickery and Travel will give you Bluff and Fast Movement. Just remember to get at least 14 int for skill points and expertise feats (those are a must on any melee build) and consider picking human to get one more skill point per level. Press question mark to learn the rest of the keyboard shortcuts. I am currently playing trough Swordflight with an evil Dex/Wis Cleric/monk/assassin. Oddly enough I do not see that level split in the database.

You're talking about NWN1 He tagged the post as NWN2. Cleric(38), Monk(1), Rogue(1) Lawful, Human Original build here [www.tapatalk.com]. It'll be great if I build it right, and fall flat on its face if I don't. Also, pick monk from time to time to dump your points into discipline, since you will get screwed on a melee build without it. Crafting skills will be useful for enchanting and making wondrous items that are cheaper to make than to buy. But damn, I wanted to take the Healing domain for sure, and I was hoping to take War for the Weapon Focus. You can take several prestige classes that allow both cleric and rogue spell/skill progression, Acolyte of the black flame (evil) Skulkan hunter (good) Divine seeker (neutral), Cleric is ridiculous. With 16 Wisdom and level 11 Cleric you'll be able to healbomb undead too. Best to take the rogue level at the start for the extra skill points.

Concentration(1), Spellcraft(1), Save(27). 12 or 15 Cleric are nice stopping levels for a level 40 build. And some fun character build ideas: The Gnomish Necromancer (Wizard 38 / Cleric 1 / Ranger 1) Sword of the Dracolich (Sorcerer 20 / RDD 10 / PM 10) The Divine Spell-bow (Sorcerer 26 / Paladin 3 / AA 11) Ehlonna's Arch-Magus (Sorcerer 38 / Cleric 1 / Paladin 1) And I have much more planned, which includes: Concentration(1), Heal(1), Spellcraft(1), Save(16). If your only concern is picking locks and disarming traps, I have an alternative solution. Level 1 Rogue: Gain the feat that lets you cross class skills to gain access to full rogue and a lot of skill points. I was trying to think up of another character for an RP server, and I had the bright idea of a cleric of Mask. This website uses cookies for functionality, analytics and advertising purposes as described in our. Concentration(1), Spellcraft(1), Save(87). Probably makes more sense to do this trick on a wizard rather than a cleric. *forehead slap* Can't believe I forgot about Dodge and Mobility. Concentration(1), Spellcraft(1), Save(36). That looks almost exactly like what I want, Mick!

I'm struggling somewhat between Shadowdancer and Assassin for the third classes-- Assassin brings neat Invisibility and death attacks to the table, but Shadowdancer has HiPS. You could certainly, but they wouldn't be as functionally competent.

You also get the benefit of being able to cast imp invisibility, which is arguably the best defensive buff in the game. Essentially a "jack of all trades". That sounds like a good option, especially since Clerics already get the Find Trap spell.

First, a knowledge cleric learns the second level spell "Knock", which opens pretty much any lock. Unique, powerful, deadly. Also, that guy can deal with regular enemies just fine due to massive AC from dex, wis, and the Magic Vestment and Shield of Faith spells and very decent damage from all the buffs on Kamas, which he is dual-wielding. you are talking about able learner which makes it so you can chose any skill for a single point. Concentration(1), Heal(1), Spellcraft(1), Save(10). I found this one on my hard drive. Characters featured in this build do their role - Fighter is tank, Wizard is DD, Cleric is priest, Rogue is rogue. Concentration(1), Heal(1), Spellcraft(1), Save(20). Epic rogue [edit | edit source] The ultimate thief with legendary skills and many a tale of derring-do, the epic rogue is the master of cunning, deceit, and stealth. Second, you can burn a use of a Summon ability and have them go headfirst through the trap.

Probably not worth it then. Can a Cleric use those? I might just break down and take Healing and Knowledge, but then, what if I just have Sand or someone craft a bunch of Knock scrolls? Concentration(1), Spellcraft(1), Save(45).

Great Wisdom I, Epic Spell Focus: Evocation. Get like 16 Wis at the start and put more into it when you need it to unlock next lvl spells. So one rouge level is enough. Concentration(1), Spellcraft(1), Save(69). You could most likely switch the assassin for rogue easily (start with a rogue for more lvl 1 skill points). Good Fun! HA!

@ Mick: D'oh! 12 rounds out Divine Favor, 15 maxes Divine Favor and gives you AoE healbombs. Concentration(1), Spellcraft(1), Save(66). Concentration(1), Spellcraft(1), Save(60). Because I tried a skillmonkey cleric with that spell and the spell didn't show all the traps it should. Highly recommend strength/Travel domains as later on you can give yourself permenant haste/divine power if I remember right. All trademarks are property of their respective owners in the US and other countries. Is it capped to DC 20 like the search skill for non-rogues or something? Duelist: 2 levels of Duelist grants +2 with Int, but it's not different if you were wearing leather armor and 5 levels gives the Rogue a 4th attack and … Concentration(1), Heal(1), Spellcraft(1), Save(22). Since you don't plan to backstab here is imo what I would do. Concentration(1), Heal(1), Spellcraft(1), Save(18).

Will *never* miss with range attack spells; play with Reeron's spell fixes the excellent sneak attack damage stacks … That particular build used a fairly high wisdom score, relying on the Aasimar's favorable attribute bonuses and a complete dumping of dexterity to make ends meet. Concentration(1), Spellcraft(1), Save(78). Thanks! Now I have not played in while so I don't remember if the class blocks you from placing extra skill points of 4+ your level if you don't take it on a class level so if that is the case. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Hit die: d6 Skill points: 8 + int modifier Bonus feats: the epic rogue gains a bonus feat every four levels after 20th.

Human will give plenty of skill points.

Rogue 10, SD 5. Still should have enough feats for casting/melee depending on what you want the cleric to do. All the remaining stat upgrades you wanna put into Dex.

SD also needs two feats that my build doesn't have. If you don't care about sneak attack just do 1 level rogue with able learner as feat 1. Concentration(1), Spellcraft(1), Save(84). 1 Description 1.1 Play Hints 1.2 Spell Suggestions 2 Character Creation 3 Progression Table 4 Calculations Rogue 10, Wizard 7, Arcane Trickster 10, Neverwinter Nine 3 This is an example of an Epic Arcane Trickster. Concentration(1), Heal(1), Spellcraft(1), Save(12). Not to hijack the thread, but I have a relevant question since I tried to build something similar once. See, I feel like I always have to have someone in my group that can pick locks and disarm traps, and I also always want a healer. Rest cleric should be fine since you grabbed the feat you should be able to max out picklock/trap disarm. But I feel like if I just split the classes straight down the middle, it'll leave my character kind of lame in both classes, especially my Divine spells. Can drop dex and str because of buffs and put more into wis, int, and some char if you want to grab some paladin Or blackgard down the road for saves. Cleric and rouge don't really mix so you're best off just taking the one level.

When I made the cleric/rogue build above, I tried with both fighter and SD as a third class, but decided against it. (Also nets you a few bonus rogue perks for level 3). The rogue who specializes in raw power rather than in dexterity. ". (Epic Levels). Concentration(1), Spellcraft(1), Save(39).

Trickery domain works digferently in nwn2.

Concentration(1), Spellcraft(1), Save(93). You should end with 19 wisdom at lvl 17 of cleric, since you get lvl 9 spells on that level. Concentration(4), Heal(4), Spellcraft(4), Save(8). Concentration(1), Spellcraft(2), Save(45).

If you want undispellability and Epic Dodge, you have to go Cleric 24/25. Concentration(1), Heal(1), Spellcraft(1), Save(24). Do you know offhand if they're expensive? Edit: Just to make it more explicit. where the elite NWN character builders meet. Concentration(1), Spellcraft(1), Save(63). This build would weakened by adding a third class. Hey all! Concentration(1), Spellcraft(1), Save(81). Weapon Proficiency Martial, Point Blank Shot, Domain Travel, Domain Trickery. Concentration(1), Spellcraft(1), Save(33). Does the Find Traps spell only show traps you could normally find?

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