siege of dragonspear boareskyr bridge

Editor’s Note: Ironically, even if we speak to Hormorn with Dorn, nothing happens.

However, there's a lot of XP still on the hoof in the form of the crusaders. Send it down the well. When you cross the bridge a cutscene will appear showing Cyric killing Bhaal.Lastly, keep going Northwest and Kava, if you did not eliminate the half-orcs in the quest The Irregulars, will give you 250 gold.At the wishing well, if you play a weapon or armor an enemy will appear.

This site is not associated with and/or endorsed by the Atari / Infogrames or Overhaul Games. We stumble upon Dorn Il-Khan, caged in the southwest of the crusader camp. Regardless whether you choose to surrender the fort, or defeated the crusader in battle, after the whole event you will meet a Flaming Fist mage, who will inform you that crusaders are planning to detonate the Boareskyr bridge. Use the newly unlocked gate in the camp (M11,14) which will lead you to the bridge (M11,15). I did complete the quests inside first, apart from making a final decision, if anyone is wondering.It seems that starting hostilities yourself isn't very well covered in the scripts.Edited for typo's. ===== CHAPTER TEN: Siege Camp (Narration and cut-scene before returning to the game) - Coalition Siege Camp (BD3000): Marshall Nederlok approaches and informs you of the current state of affairs, including the Flaming Fist contingent's attitude toward you after the Boareskyr Bridge … With the Coast Way Crossing destroyed, the only safe route across the Winding Water is Boareskyr Bridge—where your father, Bhaal, was murdered by the mad god Cyric. Two main courses of action are: Surrendering, and letting the crusaders inside the fort, with a guaranteed way out for the defenders. Now you need to decide how you want to handle the crusaders. [The Creeping Darkness] & [Call of the Wild Mage]. Please read the new rules of conduct for the forums. In Walkthrough. Boareskyr Bridge Editor’s note: Boareskyr Bridge. Your email address will not be published. Return to Wynan Hess with the scroll. Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. You will receive a side-quest, The Creeping Darkness, connected to this event. When we attempt to interact with it we are ambushed by a wight and several zombies. This is the start of a new series for Siege of Dragonspear, from Baldur's Gate 1.

When I tried to attack on my own from the center of camp, none of the forces came to help me. Go to the upper section and speak to him. Pickup the dead bodies from when the negative energy stone fell, and place them on the altar. Atari and the Atari logo are trademarks owned by Atari It looks like you're new here. D&D, Forgotten Realms, Balder's Gate, Wizards of the Cancel. Once you find yourself inside of the fort, (M11,8), you will be forced to meet Wynan Hess, to talk about the defensive capabilities of the fort.

We can also lie to Vichand and tell him that you and Edwin have come to our senses and joined the crusade.

In my opinion, SoD does not get enough credit for the number of choices that make us feel truly heroic, devious, pragmatic, and cowardly. …he turns the entire camp hostile if we speak with him again, Tell him not to be suicidal and alert the camp, Tell him we want to stop the stone’s effects, failing the [, Ask if he has a Planetar Feather and offer to buy it, Threaten him and he will turn hostile (1400 xp). By Enilwyn Rakingclaw. If you have the Boot and a Half of Speed, speak to Hoach Randy Monk and he can make The Paws of the Cheetah (doubles movement rate).Jegg can make some goblin armor. Find the mage Vichand, who is responsible for the whole situation. Combat will start the moment the drawbridge will be lowered. Should we put a Dusty Chicken in the well…(3000 xp). His gear is in a box just north of his cage. You need to decide if you want to fight the crusaders immediately, using only the allies found in the fort (first dialogue option) or you want to return to the Flaming Fist camp and get additional reinforcements (second dialogue option). A battle with the crusaders led by Barghest. Chapter Nine – Boareskyr Bridge is the third part of the Baldur's Gate: Siege of Dragonspear storyline, following its Prologue and Chapter Eight – Coast Way Crossing .

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