dragon age: origins a paragon of her kind guide


You don’t have to actually kill him, if you don’t want.

Choosing to put him in the Warden's party at this point is entirely optional, but adding him will get you some extra cut scenes during this quest. You should be able to side step the issue if you leave her at camp or haven’t gotten her yet. Congratulations, you just defeated Bhelen at his own game of dirty, backstabbing politics. The archers are basically worthless.

To 'power' his golems, he used the lives of dwarves (if Wynne is in your party, she will comment that this is equivalent to blood magic). There isn’t much in the first wave, so just hang on. If the Warden is from the Dwarf Commoner Origin, Rica Brosca will be waiting upon entry into Diamond Quarter to take you to Vartag Gavorn. Loot the body of the loser for a unique necklace and shield. It’s long, it’s slow, and it’s boring, but it will work as long as you can stay healed and keep them supplied with lyrium. Click here to see how it works. This place is filled up with a poison gas and has four golems in the center. The Paragon you support will be immobilized. Advance a bit further until you start hitting the piles of corpses.
After she’s lost about a third or a half of her health, she should scream. Your warriors can stand guard and even fight the tentacles if they’re bored. Branka, naturally, will remain safely behind the barriers until all the traps have been disarmed. There is an odd column that is emitting four spirits onto several spirit anvils. During your time spent here you'll soon find out that there are two challengers for the king's throne and you'll have to choose which one should win the election. Once the emissary and the bronto are down, you shouldn’t have trouble mopping up the rest. Make sure that you’re ready though.

Cone of cold is great here, since it freezes and damages the tentacles and the broodmother. Do you see those two ramps behind the broodmother? After clearing the group at the other end of the bridge, the Legion will move to the other side. Alternatively, paying for the extortion or successfully intimidating the thugs will provide access to Figor's shop. What are the best attributes for a warrior? The exit door here cannot be unlocked until the golems are defeated. This site is not associated with and/or endorsed by the Electronic Arts Inc. or BioWare Corporation. So just keep everyone close and kill the melee fighters. Just keep going.

If you side with Branka, just go ahead and look at the anvil and loot the chest. If you want to cooperate with Bhelen you'll have to start off by completing Vartag Gavorn quest. The third trap is a hallway with golems on either side. After felling the Broodmother, Hespith will make another appearance. These are just genlocks and hurlocks, so it shouldn’t be too much. The next room just has two standard traps on the floor. If Oghren is not in the party the party selection appears with Oghren already selected and locked (he cannot be removed). So I suggest that you swap him out for a warrior and hang on to your mage and rogue. If you pick Harrowmont, then Bhelen will refuse to step down. It’s very hard to kill the mage early though, especially since he’ll run away and trigger a bigger threat. Head back out and use the key on the large door in the center of the area. Just cut them down and stick close together. All Rights Reserved. If Harrowmont's Support only reached 0, almost everyone in the room is hostile. It's perhaps a little bit too late for this, but if you're playing as a Dwarf Noble, you should side with Bhelen from the beginning, tell him that you have forgiven him and all that jazz, and basically support him all the way through. Description: This quest will officially begin when you get to [ Frostback mountains pass] ( M47, 1 ). ... A Paragon of Her Kind cutscene fixes; A Paragon of Her Kind cutscene fixes. When you get to the end, you get to fight a Broodmother. The following items will drop from each Paragon: Depending on who was supported during the conflict involving the Anvil (Caridin or Branka), the Warden Treaty will be fulfilled in varying ways. He’ll be the deciding factor.

Killing him nets one very good bow and a good hammer, so I figure that it’s worth it. The first is found near the center of the Market District itself (Fayd), while the other mage is found within the Wonders of Thedas Shop, located off of the Market District (Sheth). The only way to stop it is to freeze or stun the broodmother, or put a force field on the captured person. Two "special" darkspawn are known to inhabit the area: the Ancient Darkspawn and the Genlock Master Forger. This will resummon the tentacles and call for about five darkspawn. videogame_asset My games. Once the celebration has ended you'll return to [Orzammar - Diamond quarter - Royal palace] (M54, 3). If you bring her with and side with Branka, she will rebel and fight alongside Caridin. Branka's Journal is located in the next area.

3,058. Make sure that you loot the lone sacrophagus in here for the Armor of Legion. Charge the broodmother and attack the tentacles. Watch him closely and be ready to pop a potion quickly. If you chose the Dwarven Commoner origin story, Leske will meet you instead of Nadezda, and he'll tell you to go to your old house.

They will spawn one at a time as you kill them. You won't be able to glance at the notes' contents, but the name of the quest, and the information you get when you accept it, will let you know that the notes will basically fire the recipients, severing their ties to the Mages' Collective forevermore. To do this, the Warden must acquire a bone key. Both lieutenants can be found in the Orzammar Diamond Quarter. Pause the game, and then order each of your party to touch one of the four anvils. Under unknown circumstances, Oghren may not show up in the entrance of the Deep Roads and enter the Warden's party during the last part of the quest line. After this, Oghren will remain as a permanent companion.

This post is part of the series: Dragon Age: Origins Walkthrough - Orzammar - Part 2. GT LONER WOLF pawn Makoto Fire feel free to send a friend request :).
You can handle the mage and the ancient darkspawn at once, if you still have a party. Version. Having retrieved the ancient Warden Treaties prior to the Battle of Ostagar, the Warden journeys to the Frostback Mountains to enter Orzammar and gain the assistance of the dwarves in the battle against the Fifth Blight. The broodmother can spit or vomit to cause some damage to your party. My tank was taking about sixty-five to seventy points a hit. Ask king Bhelen for assistance in dealing with the Plague. We will also need to choose our side when it comes to Branka and finally choose the real king of Orzammar. There is a large group of archers supporting an Ogre at the end of the bridge. It is possible to kill Bhelen in the Royal Palace using Area of Effect and Cone spells. Generally this system has only minor relevance to the plot. If you can single him out at the end, you should be able to pull it off with a rogue and a mage as damage dealers. If you leave the Anvil via the regular exit and proceed to Orzammar, sometimes the party will end up in front of the Steward but will not get a cutscene. Once you get to the end, Jarvia will be waiting for you in a trapped room with lots of friends. This will summon the tentacles and call up two shrieks and two archers. Once you’ve cleared a path to the end of the bridge, you should be able to attack the ogre here. She is presumed dead, but because the other candidate is also looking, whoever the Warden is supporting will request she be found. We need that for the Dead Caste quest. You should be able to outlast it with some good old fashioned potion chugging and healing. Traveling to the Dead Trenches the first time will trigger a cutscene, in which the Warden sees the Archdemon for the first time (the first time in 'person'; you may have already dreamed about the Archdemon in camp). Upon exiting the Diamond Quarter, in the western side of the Commons, the Warden will see some Carta members led by Roggar accosting a shop merchant named Figor. Push forward and into the tunnel. The Warden will see Prince Bhelen Aeducan and a group of those who support him arguing angrily with Lord Pyral Harrowmont and his group of supporters.

When you're undertaking the main story quest known as Paragon of Her Kind, you'll have to use the Frostback Mountain Pass to reach Orzammar, where the dwarves are located. We have to grind through the Ortan Thaig, The Dead Trenches, and The Anvil of the Void. At first, Caridin only accepted volunteers. It can’t necessarily do a lot of damage on its own, but the battle can go south quickly.

Hitting it now will completely knock out the side, which means no more spraying attack. It won't take long for the messengers to recognize you, … Our time in the Orzammar Deep Roads is just going to get harder. So they just stand at the center.

Try to get inside and have your mage do some big crowd control spell. There are a few darkspawn and two emissaries here. At this point, the Warden must choose who to support and decide the fate of the Anvil: Regardless of which Paragon is supported, the enemies will be: The allies assisting the Warden will be two Normal Golems. So for now, you can just work your way around the circle killing the spirits. There are lots of darkspawn in these tunnels and we need to cut right through them. Dragon Age: Origins. The "good" or "bad" choice is made in the main quest-Paragon of her kind. If you destroy it, you’ll only have dwarves. Either way you'll have to get this obstacle out of the way in order to travel to [Orzammar - Hall of Heroes] and from there head directly to [Orzammar - Commons] (M47, 6). Details on how to gain support will be given on the appropriate sub quest pages. Go down the tunnel until you meet Hespith.

The enemies are actually skeletons, which I thought was a welcome change.

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